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Making a Fantasy Axe in Blender 3.1 and Substance Painter

Original price was: $999.00.Current price is: $49.00.

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Making a Fantasy Axe in Blender 3.1 and Substance Painter

Making a Fantasy Axe in Blender 3.1 and Substance Painter | 6.74 GB

Learn to make Weapons for Games and Films. Model and texture a fantasy Axe in Blender & Substance painterWe will start by blocking out a model of the prop, with using basic modelling tools to get an idea of how we want to make the axe look. We’ll then take the axe into sculpting to make a high detailed mesh. From there, we will retopologize and unwrap a low poly mesh for texture baking. We’ll use the texture we backed, and go into Substance Painter to texture the prop, and make a final render

In this course we will be learning how to make fantasy weapons, in a very easy and simple way.

We will start by blocking out a model of the weapon, with using basic modelling tools to get an idea of how we want to make it look.

We’ll then take the model into sculpting to make a high detailed mesh. From there, we will retopologize and unwrap a low poly mesh for texture baking.

We’ll use the texture we backed, and go into Substance Painter to texture the prop, and make a final render

This course will show you how to model, sculpt and texture a fantasy axe in Blender 3.1 and Substance Painter.

In this course we will model a high detailed Axe from scratch using basic modelling tools such as the Box Tool and Snapping Tools.

We’ll then take it into

Sculpting where we’ll begin making a high detailed mesh with learned tricks and techniques to make it look like an real-world prop.

We’ll then use that mesh to retopologize it into a low poly mesh for texture baking,

by making use of just a few topology tricks we learned throughout this course.

Learn to make Weapons for Games and Films. Model and texture a fantasy Axe in Blender & Substance painter.

In this course, we’re going to learn how to make a fantasy axe in

Blender and Substance Painter! All the way from modeling, to sculpting with zbrush, retopology and UV unwrapping.

We’ll take the low poly mesh into substance painter for texturing and rendering out a final render.

In this course we will learn how to model and texture a fantasy Axe in Blender 3.1 and Substance Painter.

Ever wanted to learn how to make weapons for games and films?

Well now it can be a reality as we take you through the process of making a fantasy axe in this awesome course.

You’ll get full source files for the mesh,

textures and substance painter project file so you can follow along with every stage of this creation process

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