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Gumroad – Mech Tutorial Complete Edition – Tim Bergholz

Original price was: $999.00.Current price is: $49.00.

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Gumroad – Mech Tutorial Complete Edition – Tim Bergholz

Gumroad – Mech Tutorial Complete Edition – Tim Bergholz
English | Size: 15.1GB Category: Tutorial
Do you think about a career in the video game industry as a 3D Artist and happen to like Battle Mechs? Then this tutorial might be perfect for you. Follow along as this comprehensive nearly 15 hour long course as we model, unwrap, bake and texture a battle mech to current video game standards.

Every step is documented without fast forwarding.

At the end of the free part you have the option to learn even more with the extended edition in

which we go over 10 more triple A quality PBR textures.

In this tutorials we go over nearly 15 hours of modeling, unwrapping and texturing a battle mech from scratch.

This is a comprehensive course without any fast forwarding or leaving things out.

At the end you have the option to learn even more with 10 more triple

A quality PBR textures all for $5 extra, which is like getting almost 2 hours of time back.

In this course, you’ll learn how to model, unwrap and texture a battle mech to current Triple A video game standards.

This comprehensive tutorial covers every step of the process, including modeling weapons and armor,

UV unwrapping and baking maps in xNormal. At the end of the free section, we release an extended edition with 10 more PBR textures.

In this 15 hour long course you will learn everything you need to know about creating high quality PBR textures.

You will be taken through every step of creating a battle mech from start to finish and learn how to bake light maps and specular maps,

unwrap UVs, apply PBR textures and create an entire environment.

Upon completion in the free part of this course you will have learned everything there is to know about PBR texturing.

This professional tutorial features over 14 hours of content only available on Gumroad.

Covering an extensive topic like creating a mech for games, we

are able to get in-depth and go beyond the basics by focusing on high quality modeling, unwrapping and texturing.

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