Procedural Modelling In Blender With Geometry Nodes (Blender 2.92)
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Description
Procedural Modelling In Blender With Geometry Nodes (Blender 2.92) Download now
In this course, we learn how to create objects by creating instances through our nodes, allowing us to build simple shapes with just a couple of different types of nodes. As we move through the sections we will introduce more nodes leading to more spectacular creations.
But of course the point of geometry nodes is not simply to build an object. The point of geometry nodes is to build an object and THEN be able to edit that object using non destructive parameters. We are going to learn how Blender pulls this off and how you can create a new workflow for building objects.
Not only can we procedurally create objects but entire scenes as well. Using point nodes we can distribute an object across an entire seem in a manner similar to using particle systems, only this time with nodes to control the different parameters.
We are not only going to be covering the various nods in this course, but also HOW the nodes are used. So that by the end of each project you will be able to understand what a specific node is responsible for.
We hope you enjoy creating objects with nodes in Blender.